![]() We feel like it is a fair way to please both the players who will join us early on by offering them a discount, and the players who will buy the game only after extra features have been added.” That discount should reflect the resources spent for the production of the game between the Early Access and the Full Release versions. “We plan on pricing the Early Access version at a discount compared to the Full Release version of the game. ![]() Will the game be priced differently during and after Early Access? All the features listed in the main Steam page are already implemented - please refer to the steam page for more details.” ![]() What is the current state of the Early Access version? All these additions and updates will also be made available for free to players who purchased the game in Early Access.” Additionally, we plan on adding more ships, ports, features and other locations of the world. “We plan to include more features based on players feedback. How is the full version planned to differ from the Early Access version? “The Early Access is expected to last from 1 to 2 years.” The feedback & talks between the community and our team is held on Discord: join us now !!! ”Īpproximately how long will this game be in Early Access? We expect to constantly exchange with our community to create the best Ship Simulator game for the players! As such, we believe releasing Early Access is a great way to let players play our game, while focusing on the remaining and improving the production resources based on feedback & wishes expressed by the players. The whole screen bobs back and forth, which was a distracting effect and had my children renaming the game the Sea Sickness Simulator.“While already playable from day 1 of its Early Access release, we want Ship Simulator Realistic to be as rich an experience as can be. It’s impressive to roll your way across the sea, but sometimes when all there is is a looot of horizon and no marked progress towards it I wondered if the game had hung again.Īnother problem was the inclusion of some very realistic bobbing action which is particularly noticeable when you’re in the interior view point. This kind of response never bodes well and leaves me not wanting to return to a game where my instance was likely lost anyway. However every load up time was phenomenally long, worst when it was a full mission loading, and at more than one point the game hung until I rebooted. I admit to not being entirely top of the line with my system, but it’s only nine months old, it should be able to play this game without a problem. While this wasn’t a bad game overall, there were several points that made the experience difficult for me. As well almost every aspect of your sailing life can be controlled by the player, so you really do take control of the captain’s console and your ship’s destiny. Ship Simulator 2008 New Horizons is definitely a simming game and not for the overly impatient or the weak of attention span, but it has an engaging level of complexity if you’re willing to put the time in. The sound quality and radio interactions are fairly understated and fit well into the environment of the game, adding to the feeling that you’re actually on board and moving around the harbor or across the great seas. There are several camera modes available in order to give you the best possible viewpoint and angle for a given mission, which is also rather nice. The changing environments and times of day are well rendered and some of the ships have been toned down a bit so that they fit into the environments better. Graphically this game is beautiful to look at.
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